![]() ![]() ![]() The DMX Screen component is used to output raw DMX to a matrix of cells manually set in the details panel. The colors to sample for the DMX output (includes an invert option).Īttribute to which the fixture patch cells are assigned to output the color sample data.Īdditional attributes to statically output to while the pixel mapper renders.ĭMX Library and Fixture Patch assignment to output the DMX. All cells will automatically show in the pixel mapper with a number assignment representing the position relative to the matrix order defined in the DMX library. A matrix fixture can be assigned by setting the DMX Library and Fixture Patch properties to a patched matrix fixture. The Matrix component is used to output DMX to a matrix fixture set in a DMX Library. The Y position relative to the parent position. The X position relative to the parent position. The quality at which to sample the image section. ![]() Refer to Output Modulators for more information. The attribute to which the fixture patch is assigned to output the color sample data.ĭMX Modulators are available data manipulation and conversion functions that can be used and applied to either inbound or outbound DMX data. The colors to sample for DMX output (includes an invert option). The method for sampling the texture, RGB (Red Green Blue) or Monochrome (Black and White). Each fixture in the group can be configured so the RGB values output to any attributes assigned for the fixture. Fixtures can be added to this group via drag and drop from the Details panel into the Designer. The Fixture Group component is used to output DMX to multiple fixtures defined in a DMX Library. Set relevant properties for the selected component in the hierarchy. Provides a preview of the visible output after the downsampling is applied to the texture from the component layout in the Designer. This is where you configure what part of the texture will actually be sampled for DMX output. ![]() Move around various components to sample portions of the texture. This is a representation of all the components added for this Pixel Mapping asset and their associated parents and children in the hierarchy. Drag a component into the Designer to add them. Features Available with “C” Firmware Version 1.60Īn easy-to-understand resource featuring video tutorials, sample images, and other materials introducing how to configure and use the Z 7II/Z 6II for taking beautiful pictures.Default components that represent different types of fixtures.Features Available with “C” Firmware Version 1.50.Features Available with “C” Firmware Version 1.40.Features Available with “C” Firmware Version 1.30.Caring for the Camera and Battery: Cautions.N The Retouch Menu: Creating Retouched CopiesĮstablishing Wireless Connections to Computers or Smart DevicesĬabled Connections to Computers and HDMI Devices.A Custom Settings: Fine-Tuning Camera Settings.1 The Movie Shooting Menu: Movie Shooting Options.C The Photo Shooting Menu: Shooting Options.The c/ E (Release Mode/Self-Timer) Button. ![]()
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